Control points can be added in areas only where they are needed. Holes and knuckle-lines are easily incorporated. The number of control points may be drastically reduced compared to classical NURBS surface modeling.
Intersection lines such as stations, buttocks and waterlines may be added to the model and are updated realtime when a control point is being dragged. Adjustable precision by controlling the subdivision level. An integrated shading engine provides stable software rendering without the need for 3rd party software or dll’s.